Creating unique Minecraft experiences since 2011
 
 
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MC Championship brings together ten teams of four players to compete in a series of mini-games that test the core Minecraft skills; parkour, survival, combat, teamwork and more. After eight games, the two teams with the highest score will face off in a final showdown to determine the ultimate champion.

MCC is a free-to-enter tournament that is run for the love of the Minecraft community and the joy of creating great things. There is no prize money involved, we just do it for fun!

 
 
 
 
 

How to watch MC Championship

MC Championship is streamed through the players.

Our live event tracking platform houses links to the streams of every participant, as well as giving you instant access to a live leaderboard throughout the event. Click the button below to visit the site and watch the countdown to the next event.

 
 
 

MCC Island (In Open Beta)

Brought to you by the creators of MC Championship, MCC Island is the official Minecraft Java server, where players can connect and play all of MCC’s mini-games.

Visit the MCC Island Website

 
 
 

MCC Merchandise

Show your support for MC Championship with our exclusive merchandise, and celebrate in style!

Visit our merch store

 
 
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The Decision Dome

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The Decision Dome is a phase in the event where players are able to vote for the next game. Coin multipliers increase throughout the event, meaning that the later a game is played, the more it’s worth!

Vote for games you know you’re the best at later, or that you know your opponents can’t win! There may also be some fun equipment to help you...

In each event, eight games are played, with teams trying to collect as many coins as they can. Keep reading to find out more about each of the games and how they’re scored.

 
 

Ace Race

Ace Race is a three lap race around a big track full of shortcuts and pitfalls. Sprint, jump, and fly as fast as you can, and avoid obstacles to get the fastest time possible!

Boost launchers line the track to send you gliding across the course, while vast pools allow you to riptide your way to victory!

Scoring

Coins are paid out upon completing all 3 laps of the race.

The first player to finish all 3 laps of the race will be awarded with 400 coins. The coin amount awarded for following players decreases by 10 for every subsequent finish.

An additional bonus is given for your final placement:

  • 1st place: 300 coins
  • 2nd place: 240 coins
  • 3rd place: 180 coins
  • 4th-9th place: 120 coins
  • 10th-14th place: 60 coins
  • 15th-19th place: 15 coins

No coins are awarded if you don't finish the race.

Battle Box

An epic PvP-centric game that occurs over 9 rounds. Each team cycles round and plays against every other team in a 4v4 match up! Teams have 1 minute, and only 1 life to capture the centre objective before the other team.

Scoring

Coins are awarded for eliminations and capturing the objective.

  • 15 coins for personal eliminations
  • 160 coins are awarded for winning a round (split amongst your team members)

No round bonuses are awarded for a draw.

Big Sales at Build Mart

A speed-building game that really tests communication and resource management!

The aim is to build as many monuments as you can in the time limit by heading out into Build Mart, collecting the resources you need and bringing it back to your team's private build zone.

Scoring

Completing a build earns coins for a team (shared amongst each player), but this reward will decrease every time another team completes it.

Build completion rewards:

  • 1st: 128 coins
  • 2nd: 120 coins
  • 3rd: 112 coins
  • 4th: 100 coins
  • 5th: 88 coins
  • 6th: 76 coins
  • 7th: 64 coins
  • 8th: 52 coins
  • 9th: 36 coins
  • 10th: 20 coins

Golden builds are worth double the coins.

Extra Coins are awarded at the end of the game depending on the percentage of each remaining build you have filled in. This calculation is based on the current placement reward that the build would reward you with.

Grid Runners

This one is all about cooperation! Teams are catapulted into ten identical, parallel courses that contain challenge rooms that are perfectly designed to test players' communication, Minecraft skills, and speed.

Once a room has been completed, a door will open up to reveal the next challenge, with the course ending in a sprint to the finish line! The faster our teams complete each room (and the course), the more they'll be rewarded.

Scoring

Coins are paid out at the very end of the game.

Teams are given a placement per room depending on the individual time they finished it in.

1st place rewards 175 coins, and following placements decrease by 17 each time. This is paid out per room.

Teams are also given a bonus reward for their final course completion placement (Shared amongst team members).

Course Placement Rewards:

  • 1st: 500 coins
  • 2nd: 400 coins
  • 3rd: 320 coins
  • 4th: 255 coins
  • 5th: 200 coins
  • 6th: 155 coins
  • 7th: 120 coins
  • 8th: 95 coins
  • 9th: 75 coins
  • 10th: 55 coins

Hole in the Wall

The aim of the game is to stay alive for as long as you can while large walls of slime converge on you from all directions! Jump and thread your way through the walls without being pushed off the platform.

Over time, the speed of the walls will increase, as the platform beneath you decreases in size!

Scoring

Coins are awarded for surviving.

  • 4 coins every time a player falls and you're still standing.

At the end of a round, players are given a placement bonus.

  • 1st place: 100 coins
  • 2nd place: 70 coins
  • 3rd place: 30 coins

If there are multiple players who have survived until the end of a round, they will each get the 1st place bonus.

If you are the last remaining team, the round will immediately end.

Parkour Tag

Parkour Tag is a real test of skill! Not only do your focus and reaction times matter, you also need speed and spatial awareness to keep from getting tagged by your opponent!

Teams go head to head, with one player on each team trying to catch their opponents as the Hunter. These maps are tricky! You’ll need to keep moving In order to put space between you and the Hunter… Let them get too close and you’ll be out!

Scoring

Hunters get coins for each player they tag, and the hunted get coins for staying alive.

Runner scoring

  • 2 coins every 10 seconds you survive.
  • 60 coins are shared amongst the runners if any runner survives til the end of the round.

Hunter scoring

  • 6 coins per tag (Decreasing by 1 coin every 10 seconds).
  • 42 coins if the Hunter tags all runners (Decreases by 7 coins every 10 seconds).

There is an additional bonus if your team's hunt is faster than your enemy's.

  • 120 coins shared amongst the team if their hunter tags all enemy runners first.

Sands of Time

Sands of time is the most cryptic game in MCC. Teams enter their own dungeons and compete against the clock to collect as much hidden gold as they can. Keeping the timer topped up with sand is the only way for you to stay in the game. If you die, your team must sacrifice resources to revive you. Bank your gold by offering it to the sphinx for a fee, or keep every coin by leaving the dungeon. However, if you leave, you can’t return.

Feeling ambitious? You’ll be rewarded! Coins are more valuable the deeper you delve into the dungeon, but be careful! If you don’t get out before the timer runs out, your bravery will have been for nothing.

Scoring

The amount of coins you collect and escape the dungeon with is exactly the amount of coins you earn.

If you are locked within the dungeon, you get no coins.

If you use the sphinx to carry your coins out of the dungeon, your coins will be taxed at 20%.

Sky Battle

Similar to Skyblockle and the classic Minecraft mini-game Skywars, Sky Battle is a fast-paced game designed to keep teams moving and trying new strategies!

Teams begin with access to resources and infinite blocks, which can be used to build defences, and move between islands. Build up your resources and head towards the centre of the map; the last player or team standing wins!

Sky Battle is played out in three rounds of approximately five minutes. This high-paced game will keep you moving; the border is constantly shrinking!

Scoring

Coins are awarded for surviving and eliminations. 2 coins every time another player is eliminated and you're still alive. 40 coins on personal eliminations. 50 coins if you survive until the end of the round.

Teams are given a placement depending on how long their team managed to survive (decided as soon as your last player is eliminated), with the coins being shared amongst their team.

  • 1st: 65 coins
  • 2nd: 55 coins
  • 3rd: 46 coins
  • 4th: 37 coins
  • 5th: 29 coins
  • 6th: 22 coins
  • 7th: 16 coins
  • 8th: 12 coins
  • 9th: 8 coins
  • 10th: 5 coins

Survival Games

It’s the classic! Last team standing wins! All players are let free to roam the map, trying to become more powerful through finding equipment hidden in buildings, all while the map borders converge into the centre, forcing you to fight for survival.

In this version, players have infinite levels, allowing them to enchant their equipment to further levels of power. Look out for occasional chests containing powerful equipment and airdorps filled with coins!

Scoring

Coins are awarded from opening airdrop crates, surviving and eliminations.

  • 180 coins for breaking open an airdrop crate (shared amongst the team).
  • 3 coins every time another player is eliminated and you're still alive.
  • 65 coins for personal eliminations.

Teams are given a placement depending on how long their team managed to survive (decided as soon as your last player is eliminated), with the coins being shared amongst their team.

  • 1st: 650 coins
  • 2nd: 600 coins
  • 3rd: 560 coins
  • 4th: 520 coins
  • 5th: 480 coins
  • 6th: 450 coins
  • 7th: 420 coins
  • 8th: 390 coins
  • 9th: 360 coins
  • 10th: 330 coins

TGTTOSAWAF

The aim of To Get to the Other Side (and Whack a Fan) is obvious… The game plays out in six rounds across six different maps. All players start on one end of the map and are given various tools to assist them in getting to the other side. Once they’ve made it across, they must punch a fan (one of you!) to complete their goal!

Since sabotage is a part of this game, expect plenty of chaos!

Scoring

Coins are paid out per round depending on your final placement.

The first player to finish will receive 40 coins. Following completions decrease by 1 coin every time.

Players receive an additional bonus based on their placement in a single map:

  • 1st place: 80 coins
  • 2nd place: 75 coins
  • 3rd place: 70 coins
  • 4th place: 65 coins
  • 5th place: 60 coins
  • 6th place: 55 coins
  • 7th place: 50 coins
  • 8th place: 45 coins
  • 9th place: 40 coins
  • 10th place: 35 coins

Further bonuses are paid for the first 4 teams that have all their players finish in a single map (Shared amongst the team):

  • 1st team: 100 coins
  • 2nd team: 75 coins
  • 3rd team: 50 coins
  • 4th team: 25 coins

Rocket Spleef Rush

The aim of Rocket Spleef Rush is to stay alive for as long as possible. Fight to be the last player standing on floating platforms while barraging other players with rockets that destroy the blocks below. As the platforms crumble new ones will spawn in!

All players are armed with elytras and rocket launchers, as well as a single Updraft which can be used to escape a sticky situation.

Scoring

Coins are awarded for outsurviving other players as well as personal eliminations.

  • 3 coins every time you out-survive another player.
  • 10 coins earned per personal elimination (last person to hit someone who falls into the void)

Players receive an additional bonus based on their placement.

  • 1st place: 150 coins
  • 2nd place: 125 coins
  • 3rd place: 110 coins
  • 4th place: 100 coins
  • 5th place: 90 coins
  • 6th place: 85 coins
  • 7th place: 80 coins
  • 8th place: 75 coins
  • 9th place: 70 coins
  • 10th place: 65 coins

If multiple players are alive when the round ends, the remaining placements are awarded based on height with the higher players placing higher

Meltdown

Meltdown is a frantic, 3 round Battle Royale where players must traverse a melting lab to rescue crates filled with coins.

Armed with bows, players can freeze enemies with just one shot and use heaters to thaw out their fallen teammates. Players must keep moving, following their trusty map towards the centre of the facility.

Scoring

Coins are awarded from collecting coin crates, placement and final freezes.

  • 10 coins for collecting a crate (shared amongst the team, with 18 crates at each capture point)
  • 25 coins for freezing a player, taken away if the player thaws out

Teams are given a placement at the end of each round depending on how long their team managed to survive (decided as soon as your last player is frozen), with the coins being shared amongst their team.

  • 1st: 210 coins
  • 2nd: 190 coins
  • 3rd: 170 coins
  • 4th: 150 coins
  • 5th: 125 coins
  • 6th: 100 coins
  • 7th: 80 coins
  • 8th: 60 coins
  • 9th: 45 coins
  • 10th: 30 coins

Parkour Warrior

Parkour Warrior puts jumping skills to the test! Traverse the course and collect medals from obstacles before choosing your final branch and getting a sweet multiplier for your team.

As players make their way down the easy main branch, they’ll be able to challenge themselves to earn more coins in bonus sections along the way. This game rewards good time management - don’t spend too much time on bonuses, as finishing will give your whole team a boost!

Scoring

Players are awarded coins based on the amount and types of medals they collect, multiplied by the multipliers they collect.

Side branches award the metal medals - the first obstacle awards a Bronze, the second rewards a Silver and the final rewards a Gold - It’s not based on difficulty.

Medals

  • Stone Medals (Main Branch): 2 coins

For side branches you recieve a coin reward for the specific number of medals you obtain for each type.

  • Bronze Medals: 1, 2, … 5: (5), (15), (25), (40), (60)
  • Silver Medals: 1, 2, … 5: (10), (25), (45), (70), (100)
  • Gold Medals: 1, 2, … 5: (15), (30), (55), (90), (140)

Multipliers

  • Easy Branch: +0.15x

  • Medium Branch: +0.35x

  • Hard Branch: +0.8x

Bingo but Fast

Bingo But Fast is the classic Mining and Crafting game, which pits brain against brain to see who has the best survival knowledge! Teams must obtain the items found on their Bingo Card as quickly as possible by searching high and low through the rough terrain of a Minecraft world.

Scoring

Teams earn coins when one of their members crafts an item found on the card, but this reward decreases every time another team claims it. Each item can be claimed once.

  • 1st: 170 coins
  • 2nd: 110 coins
  • 3rd: 60 coins
  • 4th: 35 coins
  • 5th: 25 coins
  • 6th-10th: 10 coins

Line Bonuses

Bonuses are awarded for getting lines on the Bingo Card, this means rows, columns and diagonals. There are 12 total bonuses to claim. The first four lines a team claims are worth 200 coins, with the remaining eight being worth 100 coins.

The finale: Dodgebolt

Dodgebolt is the final duel, and is not available on the Decision Dome. It’s an elimination game where the aim is to remain as the last team standing. Dodgebolt is played as a best of five, and the first team to reach three wins will become the MCC event winners!

Both teams start across from each other on opposite sides of an arena (they can’t cross over into each other’s sides). At the start of the round, 2 arrows are dropped into the centre, where players will race to pick them up. From here on out, the players must shoot the arrows back and forth to try to eliminate each other. If you get hit once, you’re out! It’s intense!

No coins are awarded in Dodgebolt. This one’s for the win!

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How do I watch the event?

Keep an eye on the rosters announced on the MCC Twitter to see which of your favourite creators will be streaming the event, then watch from their page during the broadcast! Noxcrew will usually host an admin stream from a spectator perspective during the event which you can watch on their Twitch channel. Check out who's streaming on the day by heading to mcc.live!

How often does the event run?

MCC has no predetermined schedule, but you can expect broadcasts on a monthly basis. All official announcements are made from the MCC Twitter so make sure you follow us there to keep up to date!

How can I play MCC?

MCC is an invite-only event with attendees organised by Smajor, however, Noxcrew often run community events and tests for new games. If you’re interested in helping out in this way you can join our Discord where those events will be announced.

How long is the event?

MCC is a fully automated event that lasts approximately 2 - 2½ hours, with a short five minute break halfway through.

Who made everything in the show?

All code, builds, assets and sounds have been made by the Noxcrew team in-house.

Who are the Noxcrew?

Noxcrew is a company born from a group of creators who have been making Minecraft content for years! Back in 2012 we created a TV-like action game show called the Noxcrew Gameshow, and we've taken it everywhere; from Minecon, to the Yogscast's JingleJam! We’re now working as an official Minecraft partner making content for the Bedrock Marketplace which you can find here!

 
 

Aeltumn

Lead Developer

Noxite

Team & Event Lead

Smajor

Event Organiser

EpicLandlord

Lead Game Designer & Musician

 
 
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